In the project “Emerging Media: Social Smart Cities” we are exploring how smart technologies might solve complex city-related problems. In this project we work together with 1 client & 1 business partner. Our client is EMI: Centre of Expertise Social Innovation. Our partner: Hoppinger. The focus of this project was ‘Smart City Urban Health’. We […]Read more "Empathy Mapping"
In the first 2 weeks of February we had our first run of the new and improved Thesis Proposal course. Instead of developing a regular course, we chose the pressure cooker format. In 2 intense weeks (each student was expected to spend at least 32 hours per week on this course) students would transform their graduation proposal […]Read more "Thesis Proposal 2.0"
Together with Jasper Schelling, I have designed the course History of Media for the first year students of Communication, Multimedia Design of the University of Applied Sciences Rotterdam. In this module students learn the basic concepts of digital media, they discover that media have several historical layers of meaning, and they understand how media and society influence […]Read more "History of Media"
For the course Thesis Proposal, we ‘asked’ our students to experiment with 6 different research methods. The purpose of the assignment was to gain familiarity with different research methods & gain insight in how the method influences the outcome. The set-up was simple. Each group of students received an envelope that contained: the introduction of […]Read more "Research through Design: Thesis Proposal"
On Friday 27 April I attended Dustin DiTommaso’s (Mad*Pow) `Beyond Gamification: Designing Behaviour Change Games’ workshop at Namahn. In this workshop we explored how game design principles could be used in the field of interaction design (and the development of behaviour change products/services in particular). And how gameful designs might even help improve environment ecology, […]Read more "Beyond Gamification: Designing Behaviour Change Games"
This compilation video is the result of the Student surveys done at AUC for the course ‘Perspectives on Games’. The surveys analyzed different game cultures, studying their similarities and differences between gamers. In my ‘Perspectives on Games’ course we examined the ways in which games have altered aspects of how we analyse, conceptualize, and define […]Read more "Perspectives on Games"
This episode of the Cybernetics Comic discusses how cybernetics changed focus over the years. Norbert Wiener acknowledges a shift from simple linear feedback systems of the first wave cybernetics to more complex feedback systems of the second wave cybernetics. Wiener wrote this Preface to Cybernetics around – what now can be considered – the birth […]Read more "Cybernetics: the comic (part 3)"
The second edition of my new Cybernetics comic strip. Norbert Wiener describes the impact of his works (“Cybernetics: or Control and Communication in the Animal and the Machine” and “The Human Use of Human Beings”) for the scientific community. He identifies ‘feedback’, ‘information’ and ‘automata’ as notions that have lost their novelty. According to Wiener, […]Read more "Cybernetics: the comic (part 2)"