Beyond Gamification: Designing Behaviour Change Games
On Friday 27 April I attended Dustin DiTommaso’s (Mad*Pow) `Beyond Gamification: Designing Behaviour Change Games’ workshop at Namahn. In this workshop we explored how game design principles could be used in the field of interaction design (and the development of behaviour change products/services in particular). And how gameful designs might even help improve environment ecology, […]
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