Beyond Gamification: Designing Behaviour Change Games

On Friday 27 April I attended Dustin DiTommaso’s (Mad*Pow) `Beyond Gamification: Designing Behaviour Change Games’ workshop at Namahn. In this workshop we explored how game design principles could be used in the field of interaction design (and the development of behaviour change products/services in particular). And how gameful designs might even help improve environment ecology, […]

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Open-Ended Approach to Video

There it is, the book about the Digital Art Lab project called ‘Real Project for Real People Volume 2’. The book not only has contributions of The Patching Zone’s team and others involved, but also contributions of guest authors. It gives general and specific information about the DAL project, and provides valuable information about innovation […]

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The Integral Tram Workshop part 2

Last week was the  (and final)  part of the ‘integral tram’ winter workshop of the architecture academy and Minerva school of applied sciences Groningen. The goal of this second part was to give body and depth to the tram concepts the students had developed so far. The students were still struggling with the main research […]

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The Integral Tram Workshop part 1

Last thursday the workshop ‘Integral Tram’ – a collaboration project of the Centre of Applied Research Groningen (Innovation, Art & Society) and Academy of Architecture Groningen – kicked off with the lecture of media artist Shu Lea Cheang. This project – in which I am a visiting workshop leader – researches the opportunities of an […]

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